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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
TSP
2010
15 years 1 months ago
Linear precoder design through cut-off rate maximization in MIMO-OFDM coded systems with imperfect CSIT
This paper proposes a linear transmitter design that aims at minimizing the packet error rate (PER) using partial channel state information at the transmitter (CSIT). The design is...
Francesc Rey, Meritxell Lamarca, Gregori Vá...
DATE
2006
IEEE
90views Hardware» more  DATE 2006»
16 years 25 days ago
Microarchitectural floorplanning under performance and thermal tradeoff
— In this paper, we present the first multi-objective microarchitectural floorplanning algorithm for designing highperformance, high-reliability processors in the early design ...
Michael B. Healy, Mario Vittes, Mongkol Ekpanyapon...
WCAE
2006
ACM
16 years 22 days ago
PSATSim: an interactive graphical superscalar architecture simulator for power and performance analysis
Two of the most important design issues for modern processors are power and performance. It is important for students in computer organization classes to understand the tradeoff b...
Clint W. Smullen, Tarek M. Taha
GECCO
2010
Springer
214views Optimization» more  GECCO 2010»
15 years 10 months ago
Mixed-integer evolution strategy using multiobjective selection applied to warehouse design optimization
This paper reports about the application of a new variant of multiobjective Mixed-Integer Evolution Strategy to a warehouse design optimization problem. The algorithm is able to d...
Edgar Reehuis, Thomas Bäck