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ISMAR
2007
IEEE
16 years 26 days ago
A High-level Event System for Augmented Reality
3D graphics systems increasingly rely on sophisticated event systems derived from collision detection mechanisms, which support the discretisation of Physics as well as high-level...
Jean-Luc Lugrin, Rémi Chaignon, Marc Cavazz...
CSL
2007
Springer
16 years 22 days ago
Incorporating Tables into Proofs
We consider the problem of automating and checking the use of previously proved lemmas in the proof of some main theorem. In particular, we call the collection of such previously p...
Dale Miller, Vivek Nigam
EGH
2007
Springer
16 years 22 days ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
CGI
2006
IEEE
16 years 19 days ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
CNSR
2006
IEEE
136views Communications» more  CNSR 2006»
16 years 19 days ago
Combining Petri Nets and ns-2: A Hybrid Method for Analysis and Simulation
Network protocol performance and evaluation study is often carried out using a couple of widely used simulation toolkits, such as ns-2 and OPNET. These toolkits usually contain ma...
Qiang Ye, Mike H. MacGregor