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EGH
2003
Springer
15 years 12 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
ISRR
2001
Springer
121views Robotics» more  ISRR 2001»
15 years 11 months ago
Towards a Realistic Medical Simulator using Virtual Environments and Haptic Interaction
This paper presents our experience towards the conception of a virtual reality medical simulator coupled with haptic interaction aimed at training surgeons. This area of research h...
Christian Laugier, César Mendoza, Kenneth S...
ROBOCUP
2001
Springer
138views Robotics» more  ROBOCUP 2001»
15 years 11 months ago
Interpretation of Spatio-temporal Relations in Real-Time and Dynamic Environments
With the more sophisticated abilities of teams within the simulation league high level online functions become more and more attractive. Last year we proposed an approach to recogn...
Andrea Miene, Ubbo Visser
SEMWEB
2001
Springer
15 years 11 months ago
Open Learning Repositories and Metadata Modeling
Building repositories for e-learning is an iterative process and course content and course structure are always changing. We realized the necessity to separate content from structu...
Hadhami Dhraief, Wolfgang Nejdl, Boris Wolf, Marti...
SIGGRAPH
2000
ACM
15 years 11 months ago
As-rigid-as-possible shape interpolation
We present an object-space morphing technique that blends the interiors of given two- or three-dimensional shapes rather than their boundaries. The morph is rigid in the sense tha...
Marc Alexa, Daniel Cohen-Or, David Levin