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CHI
2007
ACM
16 years 7 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
VLDB
2007
ACM
119views Database» more  VLDB 2007»
16 years 7 months ago
Dynamic Workload Management for Very Large Data Warehouses: Juggling Feathers and Bowling Balls
Workload management for business intelligence (BI) queries poses different challenges than those addressed in the online transaction processing (OLTP) context. The fundamental pro...
Stefan Krompass, Umeshwar Dayal, Harumi A. Kuno, A...
ICIP
2009
IEEE
16 years 5 months ago
Edge-preserving Colorization using Data-Driven Random Walks with Restart
In this paper, we consider the colorization problem of grayscale images in which some color scribbles are initially given. Our proposed method is based on the weighted color blendi...
Tae Hoon Kim (Seoul National University), Kyoung M...
SDM
2009
SIAM
251views Data Mining» more  SDM 2009»
16 years 4 months ago
High Performance Parallel/Distributed Biclustering Using Barycenter Heuristic.
Biclustering refers to simultaneous clustering of objects and their features. Use of biclustering is gaining momentum in areas such as text mining, gene expression analysis and co...
Alok N. Choudhary, Arifa Nisar, Waseem Ahmad, Wei-...
EUROSYS
2006
ACM
16 years 3 months ago
Ferret: a toolkit for content-based similarity search of feature-rich data
Building content-based search tools for feature-rich data has been a challenging problem because feature-rich data such as audio recordings, digital images, and sensor data are in...
Qin Lv, William Josephson, Zhe Wang, Moses Charika...