Most motion-based tracking algorithms assume that objects undergo rigid motion, which is most likely disobeyed in real world. In this paper, we present a novel motionbased trackin...
— Animating hand-object interactions is a frequent task in applications such as the production of 3d movies. Unfortunately this task is difficult due to the hand’s many degree...
In this paper, we study the important issues in the design of an efficient WIreless real-time visual SurveillancE System (WISES). Two important considerations are to minimize: (1)...
We present a novel approach to automatically find spatial configurations of local features occurring frequently on instances of a given object class, and rarely on the background....
Till Quack, Vittorio Ferrari, Bastian Leibe, Luc J...
3D-shape description requires the partition of objects in different parts. In this paper, we propose a new approach based on the analysis of a 3D skeleton. The skeleton is a repre...