This paper addresses one of the fundamental problems encountered in performance prediction for object recognition. In particular we address the problems related to estimation of s...
This paper introduces a new method for surface reconstruction from multiple calibrated images. The primary contribution of this work is the notion of local prior to combine the ï¬...
We pose the question: how do we efficiently evaluate a join operator, distributed over a heterogeneous network? Our objective here is to optimize the delay of output tuples. We di...
In this paper, we proposed a spatial-temporal de-interlacing algorithm for conversion of interlaced video to progressive video. Our proposed algorithm estimates the motion traject...
Tak-Song Chong, Oscar C. Au, Tai-Wai Chan, Wing-Sa...
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...