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VISUALIZATION
2005
IEEE
15 years 11 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
ISPD
2005
ACM
151views Hardware» more  ISPD 2005»
15 years 11 months ago
Thermal via placement in 3D ICs
As thermal problems become more evident, new physical design paradigms and tools are needed to alleviate them. Incorporating thermal vias into integrated circuits (ICs) is a promi...
Brent Goplen, Sachin S. Sapatnekar
SIGECOM
2005
ACM
105views ECommerce» more  SIGECOM 2005»
15 years 11 months ago
Towards truthful mechanisms for binary demand games: a general framework
The family of Vickrey-Clarke-Groves (VCG) mechanisms is arguably the most celebrated achievement in truthful mechanism design. However, VCG mechanisms have their limitations. They...
Ming-Yang Kao, Xiang-Yang Li, Weizhao Wang
ICISS
2005
Springer
15 years 11 months ago
Event Detection in Multilevel Secure Active Databases
The event-condition-action paradigm (also known as triggers or rules) is a powerful technology. It gives a database “active” capabilities – the ability to react automatically...
Indrakshi Ray, Wei Huang
ICMI
2005
Springer
164views Biometrics» more  ICMI 2005»
15 years 11 months ago
A user interface framework for multimodal VR interactions
This article presents a User Interface (UI) framework for multimodal interactions targeted at immersive virtual environments. Its configurable input and gesture processing compon...
Marc Erich Latoschik