Reproduction of facial animation play a fundamental role in applications requiring human-computer interactions The objective of this paper is to introduce a geometric mechanism th...
In this paper, we propose a robust technique that integrates spatial and temporal information for consistent recovery of the endocardium. To account for the low image quality we in...
Blur is caused by a pixel receiving light from multiple scene points, and in many cases, such as object motion, the induced blur varies spatially across the image plane. However, ...
Abstract. We analyze special random network models – so-called thickened trees – which are constructed by random trees where the nodes are replaced by local clusters. These obj...
Michael Drmota, Bernhard Gittenberger, Reinhard Ku...
In this paper, we propose a shadow removal algorithm for indoor scenes. This algorithm uses three types of constraints: chromaticity consistency, texture consistency and range of ...