Human stereo perception of glossy materials is substantially different from the perception of diffuse surfaces: A single point on a diffuse object appears the same for both eyes, ...
Krzysztof Templin, Piotr Didyk, Tobias Ritschel, K...
Scene labeling research has mostly focused on outdoor scenes, leaving the harder case of indoor scenes poorly understood. Microsoft Kinect dramatically changed the landscape, show...
The measurement of accurate material properties is an important step towards photorealistic rendering. Many real-world objects are composed of a number of materials that often show...
Hendrik P. A. Lensch, Michael Goesele, Jan Kautz, ...
This paper presents a combined pointer and escape analysis algorithm for Java programs. The algorithm is based on the abstraction of points-to escape graphs, which characterize ho...
Due to the popularity of polygonal models in the Virtual Reality applications, 3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D co...