Abstract. In this paper, we show how to efficiently and effectively extract a rich class of low-rank textures in a 3D scene from 2D images despite significant distortion and warpin...
We study the prevalent problem when a test distribution differs from the training distribution. We consider a setting where our training set consists of a small number of sample d...
Ruslan Salakhutdinov, Sham M. Kakade, Dean P. Fost...
Improving coding and spatial pooling for bag-of-words based feature design have gained a lot of attention in recent works addressing object recognition and scene classification. ...
This paper presents a new method for integrating di erent low level vision modules, stereo and shape from shading, in order to improve the 3D reconstruction of visible surfaces of...
Mostafa G.-H. Mostafa, Sameh M. Yamany, Aly A. Far...
In this paper, a new graph data structure for 2-D shape representation is proposed. The new structure is called a concavity graph, and is an evolution from the already known "...