This paper introduces a method for smoothing complex, noisy surfaces, while preserving (and enhancing) sharp, geometric features. It has two main advantages over previous approach...
Tolga Tasdizen, Ross T. Whitaker, Paul Burchard, S...
Classical volume rendering is computed by casting a bundle of parallel rays from a flat viewing plane onto the volume data set, and produces as such a spatially limited view of the...
Junfeng Guo, Ioan Alexandru Salomie, Rudi Deklerck...
In general, multiple views are required to create a complete 3-D model of an object or of a multi-roomed indoor scene. In this work, we address the problem of merging multiple tex...
Abstract. When an object moves, it covers and uncovers texture in the background. This pattern of change is sufficient to define the object's shape, velocity, relative depth, ...
Theresa Cooke, Douglas W. Cunningham, Heinrich H. ...
This paper presents a practical system for vision-based traffic scene analysis from a moving vehicle based on a cognitive feedback loop which integrates real-time geometry estimati...
Bastian Leibe, Nico Cornelis, Kurt Cornelis, Luc J...