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VISUALIZATION
2002
IEEE
15 years 11 months ago
Geometric Surface Smoothing via Anisotropic Diffusion of Normals
This paper introduces a method for smoothing complex, noisy surfaces, while preserving (and enhancing) sharp, geometric features. It has two main advantages over previous approach...
Tolga Tasdizen, Ross T. Whitaker, Paul Burchard, S...
MICCAI
1999
Springer
15 years 11 months ago
Rendering the Unfolded Cerebral Cortex
Classical volume rendering is computed by casting a bundle of parallel rays from a flat viewing plane onto the volume data set, and produces as such a spatially limited view of the...
Junfeng Guo, Ioan Alexandru Salomie, Rudi Deklerck...
3DIM
1997
IEEE
15 years 11 months ago
Registration and Integration of Textured 3-D Data
In general, multiple views are required to create a complete 3-D model of an object or of a multi-roomed indoor scene. In this work, we address the problem of merging multiple tex...
Andrew Edie Johnson, Sing Bing Kang
DAGM
2004
Springer
15 years 10 months ago
The Perceptual Influence of Spatiotemporal Noise on the Reconstruction of Shape from Dynamic Occlusion
Abstract. When an object moves, it covers and uncovers texture in the background. This pattern of change is sufficient to define the object's shape, velocity, relative depth, ...
Theresa Cooke, Douglas W. Cunningham, Heinrich H. ...
DAGM
2006
Springer
15 years 10 months ago
Integrating Recognition and Reconstruction for Cognitive Traffic Scene Analysis from a Moving Vehicle
This paper presents a practical system for vision-based traffic scene analysis from a moving vehicle based on a cognitive feedback loop which integrates real-time geometry estimati...
Bastian Leibe, Nico Cornelis, Kurt Cornelis, Luc J...