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167
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SIGGRAPH
2000
ACM
15 years 11 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
198
Voted
ICIP
2010
IEEE
15 years 4 months ago
Virtual jewel rendering for augmented reality environments
Virtual Mirrors are augmented reality applications that capture a viewer's image and add 2D or 3D overlaid virtual elements, such as cloth patterns, or replace existing piece...
Peter Eisert, Christian Jacquemin, Anna Hilsmann
214
Voted
SI3D
2006
ACM
16 years 25 days ago
Jump flooding in GPU with applications to Voronoi diagram and distance transform
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
Guodong Rong, Tiow Seng Tan
CVPR
2000
IEEE
16 years 9 months ago
Reliable Feature Matching across Widely Separated Views
In this paper we present a robust method for automatically matching features in images corresponding to the same physical point on an object seen from two arbitrary viewpoints. Un...
Adam Baumberg
SIGGRAPH
1999
ACM
15 years 11 months ago
Multiresolution Signal Processing for Meshes
We generalize basic signal processing tools such as downsampling, upsampling, and filters to irregular connectivity triangle meshes. This is accomplished through the design of a ...
Igor Guskov, Wim Sweldens, Peter Schröder