Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
Virtual Mirrors are augmented reality applications that capture a viewer's image and add 2D or 3D overlaid virtual elements, such as cloth patterns, or replace existing piece...
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
In this paper we present a robust method for automatically matching features in images corresponding to the same physical point on an object seen from two arbitrary viewpoints. Un...
We generalize basic signal processing tools such as downsampling, upsampling, and filters to irregular connectivity triangle meshes. This is accomplished through the design of a ...