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186
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VISSYM
2004
15 years 8 months ago
Generalized Distance Transforms and Skeletons in Graphics Hardware
We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footpr...
Robert Strzodka, Alexandru Telea
FPGA
1999
ACM
123views FPGA» more  FPGA 1999»
15 years 11 months ago
Procedural Texture Mapping on FPGAs
Procedural textures can be effectively used to enhance the visual realism of computer rendered images. Procedural textures can provide higher realism for 3-D objects than traditio...
Andy Gean Ye, David M. Lewis
188
Voted
ICCV
2003
IEEE
16 years 8 months ago
Efficient, Robust and Accurate Fitting of a 3D Morphable Model
3D Morphable Models, as a means to generate images of a class of objects and to analyze them, have become increasingly popular. The problematic part of this framework is the regis...
Sami Romdhani, Thomas Vetter
144
Voted
ICMCS
2005
IEEE
208views Multimedia» more  ICMCS 2005»
16 years 14 days ago
Flat-Region Detection and False Contour Removal in the Digital TV Display
Bit-depth reduction in digital displays results in false contours in the image. Moreover some of video enhancement processing in the digital TV display, such as histogram equaliza...
Wonseok Ahn, Jae-Seung Kim
252
Voted
GECCO
2004
Springer
129views Optimization» more  GECCO 2004»
16 years 7 days ago
Memetic Optimization of Video Chain Designs
Abstract. Improving image quality is the backbone of highly competitive display industry. Contemporary video processing system design is a challenging optimization problem. General...
Walid Ali, Alexander P. Topchy