Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
Given an object model and a black-box measure of similarity between the model and candidate targets, we consider visual object tracking as a numerical optimization problem. During...
In this paper, we describe an interface consisting of a virtual showroom where a team of two highly realistic 3D agents presents product items in an entertaining and attractive wa...
Boris Brandherm, Helmut Prendinger, Mitsuru Ishizu...
Self-healing relies on correct diagnosis of system malfunctioning. This paper presents a use-case based approach to self-diagnosis. Both a static and a dynamic model of a managed-s...
A. Reza Haydarlou, Benno J. Overeinder, Michel A. ...
We present a new method for reconstructing the 3-D surface of an opaque object from the motion of its depth discontinuities, when viewed under orthographic projection as the objec...
Gabriel Taubin, Daniel E. Crispell, Douglas Lanman...