Transparency in 3D graphics has traditionally been created by ordering the transparent objects from back-to-front with respect to the viewpoint, and rendering the opaque objects ï...
Direct volume rendering is a commonly used technique in visualization applications. Many of these applications require sophisticated shading models to capture subtle lighting effe...
Joe Kniss, Simon Premoze, Charles D. Hansen, David...
We develop hierarchical, probabilistic models for objects, the parts composing them, and the visual scenes surrounding them. Our approach couples topic models originally developed...
Erik B. Sudderth, Antonio Torralba, William T. Fre...
Object models based on bag-of-words representations can achieve state-of-the-art performance for image classification and object localization tasks. However, as they consider obje...
We present a simple, linear 3D cellular automata approach for animating the melting process of solid volumetric models. Accurate modelling of object melting usually requires compl...