Sciweavers

2115 search results - page 245 / 423
» Object Detection Using a Cascade of 3D Models
Sort
View
VIS
2004
IEEE
139views Visualization» more  VIS 2004»
16 years 7 months ago
Compatible Triangulations of Spatial Decompositions
We describe a general algorithm to produce compatible 3D triangulations from spatial decompositions. Such triangulations match edges and faces across spatial cell boundaries, solv...
Berk Geveci, Mathieu Malaterre, William J. Schroed...
SI3D
2006
ACM
16 years 11 days ago
Jump flooding in GPU with applications to Voronoi diagram and distance transform
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
Guodong Rong, Tiow Seng Tan
ICCV
2005
IEEE
16 years 1 days ago
Uncalibrated Perspective Reconstruction of Deformable Structures
Reconstruction of 3D structures from uncalibrated image sequences has a wealthy history. Most work has been focused on rigid objects or static scenes. This paper studies the probl...
Jing Xiao, Takeo Kanade
SI3D
2010
ACM
15 years 11 months ago
Real-time multi-agent path planning on arbitrary surfaces
Path planning is an active topic in the literature, and efficient navigation over non-planar surfaces is an open research question. In this work we present a novel technique for ...
Rafael P. Torchelsen, Luiz F. Scheidegger, Guilher...
3DIM
2003
IEEE
15 years 11 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...