This paper concerns agent based experiments in the field of negotiation and exchange simulation. A computer simulation environment is built, showing the emergence of chaotic price ...
This paper describes three design values that we apply for designing playful interactions. Interactive play objects can stimulate social interaction and physical play by providing ...
The research described in this paper analyzes the in-plane rotational robustness of the Viola-Jones object detection method when used for hand appearance detection. We determine t...
In this paper the optimal filter-bank design method based on the Minimum Phone Error (MPE) criteria is investigated. We use Gaussian type filter bank for optimization and variou...
We consider bisimulation and weak bisimulation relations in the context of the Labeled Markov Chains of Hansson and Jonsson, the Concurrent Labeled Markov Chains of Philippou, Lee...