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CHI
2007
ACM
16 years 6 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
CHI
2005
ACM
16 years 6 months ago
Six themes of the communicative appropriation of photographic images
In this paper, we explore the use of digital photographs in computer-mediated communication. We present Lascaux, an instant messaging client that serves as a research platform for...
Amy Voida, Elizabeth D. Mynatt
CHI
2005
ACM
16 years 6 months ago
Interactive search in large video collections
We present a search interface for large video collections with time-aligned text transcripts. The system is designed for users such as intelligence analysts that need to quickly f...
Andreas Girgensohn, John Adcock, Matthew L. Cooper...
CHI
2002
ACM
16 years 6 months ago
Cognitive walkthrough for the web
This paper proposes a transformation of the Cognitive Walkthrough (CW), a theory-based usability inspection method that has proven useful in designing applications that support us...
Marilyn Hughes Blackmon, Peter G. Polson, Muneo Ki...
POPL
2006
ACM
16 years 6 months ago
Associating synchronization constraints with data in an object-oriented language
Concurrency-related bugs may happen when multiple threads access shared data and interleave in ways that do not correspond to any sequential execution. Their absence is not guaran...
Mandana Vaziri, Frank Tip, Julian Dolby
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