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MIDDLEWARE
2007
Springer
16 years 23 days ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
MIDDLEWARE
2007
Springer
16 years 23 days ago
Rule-based reasoning about qualitative spatiotemporal relations
This paper is about a novel rule-based approach for reasoning about qualitative spatiotemporal relations among technology-rich autonomous objects, to which we refer to as artifact...
Clemens Holzmann
CODES
2006
IEEE
16 years 21 days ago
Resource virtualization in real-time CORBA middleware
Middleware for parallel and distributed systems is designed to virtualize computation and communication resources so that a more and consistent view of those resources is presente...
Christopher D. Gill
IPPS
2006
IEEE
16 years 20 days ago
Improving cache locality for thread-level speculation
With the advent of chip-multiprocessors (CMPs), Thread-Level Speculation (TLS) remains a promising technique for exploiting this highly multithreaded hardware to improve the perfo...
Stanley L. C. Fung, J. Gregory Steffan
IPPS
2006
IEEE
16 years 20 days ago
Effecting parallel graph eigensolvers through library composition
— Many interesting problems in graph theory can be reduced to solving an eigenproblem of the adjacency matrix or Laplacian of a graph. Given the availability of high-quality line...
A. Breuer, Peter Gottschling, Douglas Gregor, Andr...