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» Nucleation-free 3D rigidity
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CVPR
2006
IEEE
16 years 8 months ago
Non-Rigid Metric Shape and Motion Recovery from Uncalibrated Images Using Priors
In this paper we focus on the estimation of the 3D Euclidean shape and motion of a non-rigid object which is moving rigidly while deforming and is observed by a perspective camera...
Alessio Del Bue, Lourdes de Agapito, Xavier Llad&o...
ICPR
2006
IEEE
16 years 7 months ago
Euclidean Reconstruction of Deformable Structure Using a Perspective Camera with Varying Intrinsic Parameters
In this paper we present a novel approach for the 3D Euclidean reconstruction of deformable objects observed by a perspective camera with variable intrinsic parameters. We formula...
Alessio Del Bue, Lourdes de Agapito, Xavier Llad&o...
SGP
2007
15 years 8 months ago
Example-based skeleton extraction
We present a method for extracting a hierarchical, rigid skeleton from a set of example poses. We then use this skeleton to not only reproduce the example poses, but create new de...
Scott Schaefer, Can Yuksel
ICIP
2008
IEEE
16 years 19 days ago
Globally optimal solution to exploit rigidity when recovering structure from motion under occlusion
Widely used SVD-based matrix factorization approaches to the recovery of 3D rigid structure from motion (SFM), require a set of feature points to be visible in a set of images. Wh...
Pedro M. Q. Aguiar, João M. F. Xavier, Mark...
GRAPP
2009
16 years 9 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos