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LISA
2004
15 years 7 months ago
Making a Game of Network Security
This paper describes our experiences in the design and implementation of a network for security training exercises, and one such exercise. The network described herein is flexible...
Marc Dougherty
ATAL
2010
Springer
15 years 7 months ago
ALIVE: an agent-based framework for dynamic and robust service-oriented applications
Service-oriented systems are becoming more and more nodes in a digital, dynamic ecosystem requiring the identification and establishment of flexible, spontaneous collaboration act...
Javier Vázquez-Salceda, Wamberto Weber Vasc...
CSFW
2010
IEEE
15 years 9 months ago
A Game-Based Definition of Coercion-Resistance and Its Applications
Coercion-resistance is one of the most important and intricate security requirements for voting protocols. Several definitions of coercion-resistance have posed in the literature,...
Ralf Küsters, Tomasz Truderung, Andreas Vogt
AIIDE
2008
15 years 8 months ago
Otello: A Next-Generation Reputation System for Humans and NPCs
This paper introduces Online Alchemy's Otello technology as a way to enable reputational capabilities beyond any found in games or other online social contexts today. This te...
Michael Sellers
GLOBECOM
2009
IEEE
16 years 1 months ago
Price of Anarchy for Cognitive MAC Games
—In this paper, we model and analyze the interactions between secondary users in a spectrum overlay cognitive system as a cognitive MAC game. In this game, each secondary user ca...
Lok Man Law, Jianwei Huang, Mingyan Liu, Shuo-Yen ...