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MM
2005
ACM
169views Multimedia» more  MM 2005»
16 years 1 days ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
SIAMCO
2010
124views more  SIAMCO 2010»
15 years 1 months ago
Reachability and Minimal Times for State Constrained Nonlinear Problems without Any Controllability Assumption
We consider a target problem for a nonlinear system under state constraints. We give a new continuous level-set approach for characterizing the optimal times and the backward-reach...
Olivier Bokanowski, Nicolas Forcadel, Hasnaa Zidan...
FSEN
2009
Springer
16 years 1 months ago
The Complexity of Reachability in Randomized Sabotage Games
Abstract. We analyze a model of fault-tolerant systems in a probabilistic setting. The model has been introduced under the name of “sabotage games”. A reachability problem over...
Dominik Klein, Frank G. Radmacher, Wolfgang Thomas
LOGCOM
2008
60views more  LOGCOM 2008»
15 years 6 months ago
Monotonic and Downward Closed Games
In an earlier work [Abdulla et al. (2000, Information and Computation, 160, 109
Parosh Aziz Abdulla, Ahmed Bouajjani, Julien d'Ors...
CIG
2005
IEEE
16 years 3 days ago
Nannon: A Nano Backgammon for Machine Learning Research
A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features a...
Jordan B. Pollack