Sciweavers

151 search results - page 17 / 31
» Normal meshes
Sort
View
ICPP
1990
IEEE
15 years 10 months ago
Interleaved All-to-All Reliable Broadcast on Meshes and Hypercubes
All-to-all (ATA) reliable broadcast is the problem of reliably distributing information from every node to every other node in point-to-point interconnection networks. A good solut...
Sunggu Lee, Kang G. Shin
SMI
2003
IEEE
138views Image Analysis» more  SMI 2003»
15 years 11 months ago
Higher Order Prediction for Geometry Compression
A lot of techniques have been developed for the encoding of triangular meshes as this is a widely used representation for the description of surface models. Although methods for t...
Stefan Gumhold, Rachida Amjoun
TVCG
2010
153views more  TVCG 2010»
15 years 4 months ago
Parallel View-Dependent Level-of-Detail Control
—We present a scheme for view-dependent level-of-detail control that is implemented entirely on programmable graphics hardware. Our scheme selectively refines and coarsens an ar...
Liang Hu, Pedro V. Sander, Hugues Hoppe
GRAPHICSINTERFACE
2004
15 years 7 months ago
Hardware Accelerated Per-Pixel Displacement Mapping
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
COMGEO
2007
ACM
15 years 5 months ago
Learning smooth shapes by probing
We consider the problem of discovering a smooth unknown surface S bounding an object O in R3 . The discovery process consists of moving a point probing device in the free space ar...
Jean-Daniel Boissonnat, Leonidas J. Guibas, Steve ...