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VC
2008
103views more  VC 2008»
15 years 7 months ago
GPU-based rendering of point-sampled water surfaces
Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approache...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
VLSISP
2008
139views more  VLSISP 2008»
15 years 7 months ago
Fault Tolerance Analysis of Communication System Interleavers: the 802.11a Case Study
The study of Multiple Soft errors on memory modules caused by radiation effects represents an interesting field of current research. The fault tolerance of these devices in radiati...
Pilar Reyes, Pedro Reviriego, Juan Antonio Maestro...
BC
2004
70views more  BC 2004»
15 years 7 months ago
Nondirectional motion may underlie insect behavioral dependence on image speed
Behavioral experiments suggest that insects make use of the apparent image speed on their compound eyes to navigate through obstacles, control flight speed, land smoothly, and meas...
Charles M. Higgins
CGF
2000
95views more  CGF 2000»
15 years 7 months ago
Physically-Based Patination for Underground Objects
Although current photorealistic rendering techniques can produce very impressive images, the rendered objects are often too clean and shiny. Thus, the resulting images look unnatu...
Yao-Xun Chang, Zen-Chung Shih
CGF
2000
91views more  CGF 2000»
15 years 7 months ago
Floating Points: A method for computing stipple drawings
We present a method for computer generated pen-and-ink illustrations by the simulation of stippling. In a stipple drawing, dots are used to represent tone and also material of sur...
Oliver Deussen, Stefan Hiller, Cornelius W. A. M. ...