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TKDE
2008
116views more  TKDE 2008»
15 years 7 months ago
Long-Term Cross-Session Relevance Feedback Using Virtual Features
Relevance feedback (RF) is an iterative process, which refines the retrievals by utilizing the user's feedback on previously retrieved results. Traditional RF techniques solel...
Peng-Yeng Yin, Bir Bhanu, Kuang-Cheng Chang, Anlei...
CCE
2004
15 years 7 months ago
Continuous reformulations of discrete-continuous optimization problems
This paper treats the solution of nonlinear optimization problems involving discrete decision variables, also known as generalized disjunctive programming (GDP) or mixed-integer n...
Oliver Stein, Jan Oldenburg, Wolfgang Marquardt
AIR
1998
103views more  AIR 1998»
15 years 7 months ago
Tackling Real-Coded Genetic Algorithms: Operators and Tools for Behavioural Analysis
Abstract. Genetic algorithms play a significant role, as search techniques for handling complex spaces, in many fields such as artificial intelligence, engineering, robotic, etc...
Francisco Herrera, Manuel Lozano, José L. V...
NPL
2002
110views more  NPL 2002»
15 years 6 months ago
Biologically Plausible Associative Memory: Continuous Unit Response + Stochastic Dynamics
A neural network model of associative memory is presented which unifies the two historically more relevant enhancements to the basic Little-Hopfield discrete model: the graded resp...
Enrique Carlos Segura Meccia, Roberto P. J. Perazz...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong