We present a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures. The technique is designed to efficiently genera...
We propose a technique for gait recognition from motion capture data based on two successive stages of principal component analysis (PCA) on kinematic data. The first stage of PCA ...
Sandhitsu R. Das, Robert C. Wilson, Maciej T. Laza...
Stemming from a sound mathematical framework dating back to the beginning of the 20th century, this paper introduces a novel approach for 3D face recognition. The proposed techniqu...
The problem of “Structure From Motion” is a central problem in vision: given the 2D locations of certain points we wish to recover the camera motion and the 3D coordinates of ...
— We present a novel approach to build approximate maps of structured environments utilizing human motion and activity. Our approach uses data recorded with a data suit which is ...
Slawomir Grzonka, Frederic Dijoux, Andreas Karwath...