Human action in video sequences can be seen as silhouettes of a moving torso and protruding limbs undergoing articulated motion. We regard human actions as three-dimensional shapes...
Moshe Blank, Lena Gorelick, Eli Shechtman, Michal ...
Abstract— To compute collision-free and dynamicallyfeasibile trajectories that satisfy high-level specifications given in a planning-domain definition language, this paper prop...
We present an algorithm for producing behavior descriptions of planar fixed axes mechanical motions from image sequences using a formal behavior language. The language, which cove...
We consider the problem of segmenting multiple rigid motions from point correspondences in multiple affine views. We cast this problem as a subspace clustering problem in which th...