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TOG
2002
82views more  TOG 2002»
15 years 6 months ago
Stable but responsive cloth
We present a semi-implicit cloth simulation technique that is very stable yet also responsive. The stability of the technique allows the use of a large fixed time step when simula...
Kwang-Jin Choi, Hyeong-Seok Ko
PAMI
2007
222views more  PAMI 2007»
15 years 6 months ago
MonoSLAM: Real-Time Single Camera SLAM
—We present a real-time algorithm which can recover the 3D trajectory of a monocular camera, moving rapidly through a previously unknown scene. Our system, which we dub MonoSLAM,...
Andrew J. Davison, Ian D. Reid, Nicholas Molton, O...
CIVR
2010
Springer
235views Image Analysis» more  CIVR 2010»
15 years 5 months ago
Dynamic textures for human movement recognition
Human motion can be seen as a type of texture pattern. In this paper, we adopt the ideas of spatiotemporal analysis and the use of local features for motion description. movements...
Vili Kellokumpu, Guoying Zhao, Matti Pietikäi...
ICRA
2010
IEEE
153views Robotics» more  ICRA 2010»
15 years 5 months ago
Learning to navigate through crowded environments
— The goal of this research is to enable mobile robots to navigate through crowded environments such as indoor shopping malls, airports, or downtown side walks. The key research ...
Peter Henry, Christian Vollmer, Brian Ferris, Diet...
ICRA
2010
IEEE
126views Robotics» more  ICRA 2010»
15 years 5 months ago
Simulation-based LQR-trees with input and state constraints
— We present an algorithm that probabilistically covers a bounded region of the state space of a nonlinear system with a sparse tree of feedback stabilized trajectories leading t...
Philipp Reist, Russ Tedrake