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TOG
2008
154views more  TOG 2008»
15 years 6 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
TPDS
2008
163views more  TPDS 2008»
15 years 6 months ago
Managing the Mobility of a Mobile Sensor Network Using Network Dynamics
It has been discussed in the literature that the mobility of a mobile sensor network (MSN) can be used to improve its sensing coverage. How the mobility can efficiently be managed ...
Ke Ma, Yanyong Zhang, Wade Trappe
JUCS
2007
133views more  JUCS 2007»
15 years 6 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
SIAMCO
2002
87views more  SIAMCO 2002»
15 years 6 months ago
Optimal Consumption and Portfolio with Both Fixed and Proportional Transaction Costs
We consider a market model with one riskfree and one risky asset, in which the dynamics of the risky asset is governed by a geometric Brownian motion. In this market we consider a...
Bernt Oksendal, Agnès Sulem
TMI
1998
91views more  TMI 1998»
15 years 6 months ago
A Vision-Based Technique for Objective Assessment of Burn Scars
—In this paper a method for the objective assessment of burn scars is proposed. The quantitative measures developed in this research provide an objective way to calculate elastic...
Leonid V. Tsap, Dmitry B. Goldgof, Sudeep Sarkar, ...