This paper describes a Bayesian approach for modeling 3D scenes as a collection of approximately planar layers that are arbitrarily positioned and oriented in the scene. In contra...
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Shape discretization through union of weighted points or balls appears as a common representation in different fields of computer graphics and geometric modeling. Among others, it...
Alex Laier Bordignon, Betina Vath, Thales Vieira, ...
This paper presents a complete framework for creating a speechenabled avatar from a single image of a person. Our approach uses a generic facial motion model which represents defo...
In scenes containing specular objects, the image motion observed by a moving camera may be an intermixed combination of optical flow resulting from diffuse reflectance (diffuse ...