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GAMEON
2003
15 years 8 months ago
A System for Creating Simple Character Behaviours
We introduce a real-time character animation system which is currently used in an augmented reality environment for the fast creation of simple character behaviour. By placing and...
Stefan Grünvogel, Stephan Schwichtenberg
ICRA
2010
IEEE
145views Robotics» more  ICRA 2010»
15 years 5 months ago
Visual odometry priors for robust EKF-SLAM
— One of the main drawbacks of standard visual EKF-SLAM techniques is the assumption of a general camera motion model. Usually this motion model has been implemented in the liter...
Pablo Fernández Alcantarilla, Luis Miguel B...
CVPR
2009
IEEE
17 years 1 months ago
Learning Visual Flows: A Lie Algebraic Approach
We present a novel method for modeling dynamic visual phenomena, which consists of two key aspects. First, the in- tegral motion of constituent elements in a dynamic scene is ca...
Dahua Lin, W. Eric L. Grimson, John W. Fisher III
CVPR
1996
IEEE
16 years 8 months ago
A Factorization Method for Affine Structure from Line Correspondences
A family of structure from motion algorithms called the factorization method has been recently developed from the orthographic projection model to the afJine camera model [23, i6,...
Long Quan, Takeo Kanade
ICCV
2003
IEEE
16 years 8 months ago
Tracking Articulated Body by Dynamic Markov Network
A new method for visual tracking of articulated objects is presented. Analyzing articulated motion is challenging because the dimensionality increase potentially demands tremendou...
Ying Wu, Gang Hua, Ting Yu