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ICIP
2006
IEEE
16 years 8 months ago
Hierarchical Data Structure for Real-Time Background Subtraction
This paper seeks to increase the efficiency of background subtraction algorithms for motion detection. Our method uses a quadtree-base hierarchical framework that samples a small ...
Johnny Park, Amy Tabb, Avinash C. Kak
ICWL
2007
Springer
16 years 1 months ago
A Piece-Wise Learning Approach to 3D Facial Animation
Web-based 3D facial animation is an alternative of face to face communication. Animating 3D human faces is also a difficult task because of the substantive non-rigid facial motions...
Yushun Wang, Yueting Zhuang, Jun Xiao, Fei Wu
WACV
2005
IEEE
16 years 13 days ago
Automatic 2D Hand Tracking in Video Sequences
In gesture and sign language video sequences, hand motion tends to be rapid, and hands frequently appear in front of each other or in front of the face. Thus, hand location is oft...
Quan Yuan, Stan Sclaroff, Vassilis Athitsos
BMVC
2002
15 years 9 months ago
Teleoperating ROBONAUT: A case study
In this paper, we present a non-intrusive method for human motion estimation from a monocular video camera for the teleoperation of ROBONAUT (ROBOtic astroNAUT). ROBONAUT is an an...
G. Martinez, Ioannis A. Kakadiaris, Darby Magruder
GRAPHICSINTERFACE
2003
15 years 8 months ago
Dynamic Canvas for Non-Photorealistic Walkthroughs
The static background paper or canvas texture usually used for non-photorealistic animation greatly impedes the sensation of motion and results in a disturbing “shower door” e...
Matthieu Cunzi, Joëlle Thollot, Sylvain Paris...