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CGI
2001
IEEE
15 years 10 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
RSS
2007
134views Robotics» more  RSS 2007»
15 years 8 months ago
A Discrete Geometric Optimal Control Framework for Systems with Symmetries
— This paper studies the optimal motion control of mechanical systems through a discrete geometric approach. At the core of our formulation is a discrete Lagrange-d’AlembertPon...
Marin Kobilarov, Mathieu Desbrun, Jerrold E. Marsd...
183
Voted
CGF
2008
148views more  CGF 2008»
15 years 7 months ago
Automatic Registration for Articulated Shapes
We present an unsupervised algorithm for aligning a pair of shapes in the presence of significant articulated motion and missing data, while assuming no knowledge of a template, u...
Will Chang, Matthias Zwicker
PR
2008
145views more  PR 2008»
15 years 6 months ago
Gesture spotting with body-worn inertial sensors to detect user activities
We present a method for spotting sporadically occurring gestures in a continuous data stream from body-worn inertial sensors. Our method is based on a natural partitioning of cont...
Holger Junker, Oliver Amft, Paul Lukowicz, Gerhard...
ICIP
2010
IEEE
15 years 4 months ago
Adaptive blotches detection for film restoration
Blotches are very common, localized, and non persistent impairments in digitized film archive. Many methods have been proposed so far for detecting them and restoring the underlyi...
Antoni Buades, Julie Delon, Yann Gousseau, Simon M...