Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
— This paper studies the optimal motion control of mechanical systems through a discrete geometric approach. At the core of our formulation is a discrete Lagrange-d’AlembertPon...
Marin Kobilarov, Mathieu Desbrun, Jerrold E. Marsd...
We present an unsupervised algorithm for aligning a pair of shapes in the presence of significant articulated motion and missing data, while assuming no knowledge of a template, u...
We present a method for spotting sporadically occurring gestures in a continuous data stream from body-worn inertial sensors. Our method is based on a natural partitioning of cont...
Holger Junker, Oliver Amft, Paul Lukowicz, Gerhard...
Blotches are very common, localized, and non persistent impairments in digitized film archive. Many methods have been proposed so far for detecting them and restoring the underlyi...
Antoni Buades, Julie Delon, Yann Gousseau, Simon M...