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JSS
1998
139views more  JSS 1998»
15 years 6 months ago
Human-computer interaction: Interdisciplinary roots and trends
Methodology, theory, and practice in the ®eld of Human±Computer Interaction (HCI) all share the goal of producing interactive software that can be used eciently, e€ectively, ...
H. Rex Hartson
SP
2002
IEEE
165views Security Privacy» more  SP 2002»
15 years 6 months ago
NINJA: Java for high performance numerical computing
When Java was first introduced, there was a perception that its many benefits came at a significant performance cost. In the particularly performance-sensitive field of numerical ...
José E. Moreira, Samuel P. Midkiff, Manish ...
PC
2007
141views Management» more  PC 2007»
15 years 6 months ago
Physically based simulation of cloth on distributed memory architectures
Physically based simulation of cloth in virtual environments is a computationally demanding problem. It involves modeling the internal material properties of the textile (physical...
Bernhard Thomaszewski, Wolfgang Blochinger
PSYCHNOLOGY
2007
107views more  PSYCHNOLOGY 2007»
15 years 6 months ago
Discourses on Mobility and Technological Mediation: The Texture of Ubiquitous Interaction
Mobility is more and more mediated, supported and transformed by technological artefacts and infrastructures. Especially technologies labelled as mobile, pervasive, ubiquitous or ...
Giuseppina Pellegrino
IJAMC
2010
118views more  IJAMC 2010»
15 years 5 months ago
Bandwidth-aware Peer-to-Peer 3D streaming
—Peer-to-Peer streaming support for 3D content (i.e., P2P 3D streaming) has recently been proposed to provide affordable and real-time virtual environment (VE) content delivery. ...
Chien-Hao Chien, Shun-Yun Hu, Jehn-Ruey Jiang, Chu...