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IJVR
2007
72views more  IJVR 2007»
15 years 6 months ago
MACBETH: Management of Avatar Conflict by Employment of a Technique Hybrid
—When a virtual environment system prevents a user’s avatar hand from penetrating virtual objects, the seen and felt positions of the hand separate. We propose a new method for...
Eric Burns, Sharif Razzaque, Mary C. Whitton, Fred...
VC
2008
138views more  VC 2008»
15 years 6 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
TJS
2002
118views more  TJS 2002»
15 years 6 months ago
The MAGNeT Toolkit: Design, Implementation and Evaluation
Abstract-The current trend in constructing high-performance computing systems is to connect a large number of machines via a fast interconnect or a large-scale network such as the ...
Wu-chun Feng, Mark K. Gardner, Jeffrey R. Hay
HCI
2009
15 years 4 months ago
A Modality Replacement Framework for the Communication between Blind and Hearing Impaired People
This paper presents a multimodal framework for the communication between blind and hearing impaired people. The algorithms that are developed are based on the concept of modality r...
Konstantinos Moustakas, Dimitrios Tzovaras, Laila ...
CSCW
2002
ACM
15 years 6 months ago
Explaining effects of eye gaze on mediated group conversations: : amount or synchronization?
We present an experiment examining effects of gaze on speech during three-person conversations. Understanding such effects is crucial for the design of teleconferencing systems an...
Roel Vertegaal, Yaping Ding