Sciweavers

2973 search results - page 347 / 595
» Non-photorealistic virtual environments
Sort
View
SIGPLAN
2008
15 years 6 months ago
A parallel dynamic compiler for CIL bytecode
Multi-core technology is being employed in most recent high-performance architectures. Such architectures need specifically designed multi-threaded software to exploit all the pot...
Simone Campanoni, Giovanni Agosta, Stefano Crespi-...
AAAI
2004
15 years 8 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
AAI
1999
125views more  AAI 1999»
15 years 6 months ago
Deictic Believability: Coordinated Gesture, Locomotion, and Speech in Lifelike Pedagogical Agents
Lifelike animated agents for knowledge-based learning environments can provide timely, customized advice to support students' problem solving. Because of their strong visual ...
James C. Lester, Jennifer L. Voerman, Stuart G. To...
WETICE
2009
IEEE
16 years 1 months ago
PerfCloud: GRID Services for Performance-Oriented Development of Cloud Computing Applications
—Cloud Computing, born in the e-business context, and GRID computing, originated in the e-science context, are two different but similar paradigms for managing large sets of dist...
Emilio Pasquale Mancini, Massimiliano Rak, Umberto...
IV
2008
IEEE
140views Visualization» more  IV 2008»
16 years 1 months ago
Creating Local Geographies for Map-Based Cyber Navigation
Although Internet and WWW phenomena are often described using spatial metaphors, the commonest means of geographic orientation - the map - is little used in online navigation. Map...
Sabine Cikic, Sabina Jeschke, Fritz Lehmann-Grube