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AFRIGRAPH
2009
ACM
16 years 1 months ago
Virtual relighting of a Roman statue head from Herculaneum: a case study
High-fidelity computer graphics offer the possibility for archaeologists to put excavated cultural heritage artefacts virtually back into their original setting and illumination ...
Jassim Happa, Mark Williams, Glen Turley, Graeme E...
CNSR
2007
IEEE
174views Communications» more  CNSR 2007»
16 years 1 months ago
A New Rate-based Active Queue Management: Adaptive Virtual Queue RED
In an effort to improve performance of congested gateways, a new Active Queue Management (AQM) algorithm, Adaptive Virtual Queue Random Early Detection (AVQRED), was developed by ...
Do J. Byun, John S. Baras
SRDS
2007
IEEE
16 years 28 days ago
PEACE-VO: A Secure Policy-Enabled Collaboration Framework for Virtual Organizations
The increasing complexity and dynamics of grid environments have posed great challenges for secure and privacy-preserving collaboration in a virtual organization. In this paper, w...
Jianxin Li, Jinpeng Huai, Chunming Hu
IROS
2006
IEEE
114views Robotics» more  IROS 2006»
16 years 20 days ago
Rendering a Rigid Virtual World through an Impulsive Haptic Interface
— This paper deals with the haptic rendering of collisions between a human operator and rigid objects in a virtual environment. The focus being on high-velocity impacts on a rigi...
Emmanuel B. Vander Poorten, Yasuyoshi Yokokohji
NETGAMES
2006
ACM
16 years 18 days ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura