Sciweavers

2973 search results - page 324 / 595
» Non-photorealistic virtual environments
Sort
View
WSC
1997
15 years 8 months ago
System Concept Development with Virtual Prototyping
Virtual prototyping with 3D drawing programs provides a means of rapidly developing system concepts and analyzing them for form, fit, logistics, human factors integration, and gen...
James C. Schaaf Jr., Faye Lynn Thompson
INFORMATICALT
2006
164views more  INFORMATICALT 2006»
15 years 6 months ago
Usability Evaluation of a Virtual Museum Interface
The Augmented Representation of Cultural Objects (ARCO) system provides software and interface tools to museum curators to develop virtual museum exhibitions, as well as a virtual ...
Athanasis Karoulis, Stella Sylaiou, Martin White
SIGOPS
2008
156views more  SIGOPS 2008»
15 years 6 months ago
O2S2: enhanced object-based virtualized storage
Object based storage devices (OSDs) elevate the level of abstraction presented to clients, thereby permitting them to offer methods for managing, sharing, and securing information...
Himanshu Raj, Karsten Schwan
CGF
2010
129views more  CGF 2010»
15 years 4 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
IAT
2009
IEEE
16 years 1 months ago
Intelligent Crawling in Virtual Worlds
—We present an intelligent agent crawler designed to collect user-generated content in Second Life and related virtual worlds. The agents navigate autonomously through the world ...
Josh Eno, Susan Gauch, Craig W. Thompson