In contrast to traditional teaching-and-learning environments whereby the teacher controls the learning (e.g., teacher-centered), video games present a learner-centered approach t...
Andrew Milner, Andrew Hogue, Bill Kapralos, John F...
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
Recent years have witnessed a growing interest in interactive narrative-centered virtual environments for education, training, and entertainment. Narrative environments dynamicall...
In this paper we describe JClarens; a Java based implementation of the Clarens remote data server. JClarens provides web services for an interactive analysis environment to dynami...
Arshad Ali, Ashiq Anjum, Tahir Azim, Michael Thoma...
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...