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VRST
2004
ACM
16 years 3 days ago
Observing effects of attention on presence with fMRI
Presence is one of the goals of many virtual reality systems. Historically, in the context of virtual reality, the concept of presence has been associated much with spatial percep...
Sungkil Lee, Gerard Jounghyun Kim, Janghan Lee
IICS
2009
Springer
15 years 11 months ago
Bi-directional Distribution of eLearning Content for Cross-technology Learning Communities
: This article describes the use of a service-oriented architecture to bridge the gap between different eLearning types and tools. The basic concept is a bi-directional distributio...
Raphael Zender, Enrico Dressler, Ulrike Lucke, Dja...
151
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ACII
2005
Springer
16 years 7 days ago
Environment Expression: Expressing Emotions Through Cameras, Lights and Music
Environment expression is about going beyond the usual Human emotion expression channels in virtual worlds. This work proposes an integrated storytelling model – the environment ...
Celso de Melo, Ana Paiva
VRML
2004
ACM
16 years 3 days ago
The unreal editor as a Web 3D authoring environment
Epic Games provides a free game level editor with titles based on its Unreal engine. The editor provides a rich set of authoring tools that can be used to create fully interactive...
David Arendash
VRST
2004
ACM
16 years 3 days ago
Modeling and rendering of walkthrough environments with panoramic images
An important, potential application of image-based techniques is to create photo-realistic image-based environments for interactive walkthrough. However, existing image-based stud...
Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau