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DIGRA
2005
Springer
16 years 5 days ago
Immersion in Game Atmospheres for the Video Game Heritage Preservation
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we pla...
Nicolas Esposito
CAISE
2003
Springer
15 years 12 months ago
A Portal for Ubiquitous Collaboration
This paper presents a software framework, called Collaborator, to provide a shared work-space supporting the activities of virtual teams. This system exploits seamless integration ...
Federico Bergenti, Socrates Costicoglou, Agostino ...
CA
2002
IEEE
15 years 11 months ago
Haptics Technologies and Cultural Heritage Applications
This article describes the architecture of the "Museum of Pure Form", a virtual reality system where the user can interact, through the senses of touch and sight, with d...
Massimo Bergamasco, Antonio Frisoli, Federico Barb...
CA
2002
IEEE
15 years 11 months ago
Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion
Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equat...
Hui Fang, John C. Hart
ECAI
2004
Springer
15 years 10 months ago
Knowledge-Based Cinematography and Its Applications
Automated control of a virtual camera is useful for both linear animation and interactive virtual environments. We have constructed a knowledge-based system that allows users to e...
Doron A. Friedman, Yishai A. Feldman