Spatial reasoning is a major source of difficulties for strategy game AIs. We conjecture that qualitative spatial reasoning techniques can help overcome these difficulties. We bri...
We investigate menu selection in circular and rectangular pop-up menus using stylus-driven direct input on horizontal and vertical display surfaces. An experiment measured perform...
We discuss timetables in ex-urban bus traffic that consist of many trips serviced every day together with some exceptions that do not repeat daily. Traditional optimization methods...
We present a new method of multiclass classification based on the combination of one-vs-all method and a modification of one-vs-one method. This combination of one-vs-all and one-v...
We present a sample re-weighting scheme inspired by recent results in margin theory. The basic idea is to add to the training set replicas of samples which are not classified with...