In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties. The first prototy...
A limited memory version of the covariance matrix adaptation evolution strategy (CMA-ES) is presented. This algorithm, L-CMA-ES, improves the space and time complexity of the CMA-...
This tutorial teaches professional developers design principles for “production-quality”, aspect-oriented software, written in Java/AspectJ and Ruby. The discussion starts wit...
We present a framework of cognitive network management by means of an autonomic reconfiguration scheme. We propose a network architecture that enables intelligent services to meet ...
Minsoo Lee, Dan Marconett, Xiaohui Ye, S. J. Ben Y...
We consider the problem of designing error correcting codes (ECC), a hard combinatorial optimization problem of relevance in the field of telecommunications. This problem is firs...
Jhon Edgar Amaya, Carlos Cotta, Antonio J. Fern&aa...