Abstract— This paper proposes a small-scale agile wall climbing robot able to navigate on smooth surfaces of any orientation, including vertical and inverted surfaces, which uses...
Michael P. Murphy, William Tso, Michael Tanzini, M...
Abstract— This paper presents a robust algorithm for segmentation and line detection in 2D range scans. The described method exploits the multimodal probability density function ...
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
The present work presents a cycle-level execution-driven simulator for modern GPU architectures. We discuss the simulation model used for our GPU simulator, based in the concept o...
Time-sensitive Wireless Sensor Network (WSN) applications require finite delay bounds in critical situations. This paper provides a methodology for the modeling and the worst-case...