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APGV
2008
ACM
172views Visualization» more  APGV 2008»
15 years 9 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...
ASPDAC
2008
ACM
69views Hardware» more  ASPDAC 2008»
15 years 9 months ago
Fast, quasi-optimal, and pipelined instruction-set extensions
Nowadays many customised embedded processors offer the possibility of speeding up an application by implementing it using Application-Specific Functional units (AFUs). However, th...
Ajay K. Verma, Philip Brisk, Paolo Ienne
ATAL
2008
Springer
15 years 9 months ago
Automated design of scoring rules by learning from examples
Scoring rules are a broad and concisely-representable class of voting rules which includes, for example, Plurality and Borda. Our main result asserts that the class of scoring rul...
Ariel D. Procaccia, Aviv Zohar, Jeffrey S. Rosensc...
ATVA
2008
Springer
131views Hardware» more  ATVA 2008»
15 years 9 months ago
Computation Tree Regular Logic for Genetic Regulatory Networks
Model checking has proven to be a useful analysis technique not only for concurrent systems, but also for the genetic regulatory networks (Grns) that govern the functioning of livi...
Radu Mateescu, Pedro T. Monteiro, Estelle Dumas, H...
CCS
2008
ACM
15 years 9 months ago
Secure neighbor discovery in wireless networks: formal investigation of possibility
Wireless communication enables a broad spectrum of applications, ranging from commodity to tactical systems. Neighbor discovery (ND), that is, determining which devices are within...
Marcin Poturalski, Panos Papadimitratos, Jean-Pier...
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