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MMSEC
2005
ACM
132views Multimedia» more  MMSEC 2005»
15 years 11 months ago
Resolution and quality scalable spread spectrum image watermarking
If digital watermarking is to adequately protect content in systems which provide both resolution and quality scalability, then the watermarking algorithms used must provide both ...
Angela Piper, Reihaneh Safavi-Naini, Alfred Mertin...
IE
2007
15 years 7 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
CGF
2008
188views more  CGF 2008»
15 years 6 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CGF
2007
121views more  CGF 2007»
15 years 6 months ago
Real-Time Simulation of Thin Shells
This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...
Min Gyu Choi, Seung Yong Woo, Hyeong-Seok Ko
GIS
2010
ACM
15 years 3 months ago
Time geography inverted: recognizing intentions in space and time
Mobile intention recognition is the problem of inferring a mobile user's intentions from her behavior in geographic space. Such behavior is constrained in space and time. Cur...
Peter Kiefer, Martin Raubal, Christoph Schlieder