Recent evidence on the performance benefits of expanding targets during manual pointing raises a provocative question: Can a similar effect be expected for eye gaze interaction? W...
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose
a standard ray tracing algorithm into several data-parallel stages tha...
In this paper, a novel subspace learning method, semi-supervised marginal discriminant analysis (SMDA), is proposed for classification. SMDA aims at maintaining the intrinsic neig...
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...
In this paper we propose a partitioning-based placement algorithm for FPGAs. The method incorporates simple, but effective heuristics that target delay minimization. The placement...