We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
Uncertain data is inherent in a few important applications such as environmental surveillance and mobile object tracking. Top-k queries (also known as ranking queries) are often n...
Abstract. The aim of a transportation system is to enable the movement of goods or persons between any two locations with the highest possible efficiency. This simple principle ins...
Jose J. Ramasco, Vittoria Colizza, Pietro Panzaras...
Cutting planes are a well-known, widely used, and very effective technique for Integer Linear Programming (ILP). However, cutting plane techniques are seldom used in PseudoBoolean...