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VISUALIZATION
1999
IEEE
15 years 10 months ago
Splatting Without the Blur
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
Klaus Mueller, Torsten Möller, Roger Crawfis
CGI
1998
IEEE
15 years 10 months ago
Fast Approximate Quantitative Visibility for Complex Scenes
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...
MICCAI
1999
Springer
15 years 10 months ago
Analysis of Functional MRI Data Using Mutual Information
Abstract. A new information-theoretic approach is presented for analyzing fMRI data to calculate the brain activation map. The method is based on a formulation of the mutualinforma...
Andy Tsai, John W. Fisher III, Cindy Wible, Willia...
ICRA
1998
IEEE
108views Robotics» more  ICRA 1998»
15 years 10 months ago
Zoom Tracking
We present a new active vision technique called zoom tracking. Zoom tracking is the continuous adjustment of a camera's focal length in order to keep a constant-sized image of...
Jeffrey A. Fayman, Oded Sudarsky, Ehud Rivlin
VVS
1998
IEEE
120views Visualization» more  VVS 1998»
15 years 10 months ago
Using Distance Maps for Accurate Surface Representation in Sampled Volumes
High quality rendering and physics-based modeling in volume graphics have been limited because intensity-based volumetric data do not represent surfaces well. High spatial frequen...
Sarah F. Frisken Gibson