This paper proposes a new method for isotropic remeshing of triangulated surface meshes. Given a triangulated surface mesh to be resampled and a user-specified density function d...
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Weighted averaging filters and nonlinear partial differential equations (PDEs) are two popular concepts for discontinuity-preserving denoising. In this paper we investigate novel r...
Abstract In recent years, automatic human action recognition has been widely researched within the computer vision and image processing communities. Here we propose a realtime, emb...
Hongying Meng, Michael Freeman, Nick Pears, Chris ...
Abstract--This paper presents a new, simple, and efficient segmentation approach, based on a fusion procedure which aims at combining several segmentation maps associated to simple...